Abstract

Artificial intelligence (AI) in games has advanced significantly, notably in perfect information games such as Go and Chess. Imperfect information games, in which participants do not have complete information about the game state, create more difficulties. They incorporate both public and private observations, where strategies must be improved to achieve a Nash equilibrium. This study investigates artificial intelligence and reinforcement learning approaches, in which agents learn to maximize future rewards through interactions with their surroundings. The paper then focuses on card game research platforms such as RLCard and OpenAI Gym. It gives a comprehensive summary of research in No Limit Texas Hold'em, a difficult two-player poker game with a large decision space. DeepStack and Libratus are successful systems that have attained expert-level and superhuman play, respectively. Pluribus, a superhuman artificial intelligence for six-player poker, and DouZero, a pure reinforcement learning technique for the multiplayer card game, DouDiZhu, are both investigated. Overall, this paper provides background information on reinforcement learning and imperfect information games, analyzes commonly used research platforms, evaluates the effectiveness of AI algorithms in various card games, and offers future research areas and directions.

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