Abstract
This article described a physically-based cloth simulation algorithm to show the cloth pattern's 3D effect. First the mass-spring model was created and the force on the model was analyzed. Then based on the Newton's Second Law,the cloth's movement was simulated by PhysX SDK. Furthermore,when the cloth collided with the rigid bodies in the environment and the cloth collided with itself,the collision technology in PhysX was used. Finally,several simulations were implemented and some interactive functions were added to set up the virtual hall applicable to pattern design.
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