Abstract

Aiming at the problems of unreal training scenes, unintelligent training agents and difficult data interaction in the process of simulation confrontation training, this paper combines image processing, neural network, GBB(general blackboard) technologies with system simulation technology, research around realistic complex environment modeling technology, confrontation agents modeling technology, and multi-model data interaction technology, then puts forward practical solutions. On this basis, a simulation confrontation training system integrating training management, scene development and resource management is designed, which provides a feasible idea and reference for the construction of an immersive, high-intensity and agile interactive confrontation training environment.

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