Abstract

One of the significant ways to save energy use in buildings is to implement advanced energy retrofits in existing buildings. Improving energy performance of buildings through advanced energy retrofitting requires a clear understanding of the cost and energy implications of design alternatives from various engineering disciplines when different retrofit options are considered. The communication of retrofit design alternatives and their energy implications is essential in the decision-making process, as it affects the final retrofit selections and hence the energy efficiency of the retrofitted buildings. The objective of the research presented here was to identify a generic list of information requirements that are needed to be shared and collectively analyzed by integrated design teams during advanced energy retrofit design review meetings held in immersive settings. While identifying such requirements, the authors used an immersive environment based iterative requirements elicitation approach. The technology was used as a means to better identify the information requirements of integrated design teams to be analyzed as a group. This paper provides findings on information requirements of integrated design teams when evaluating retrofit options in immersive virtual environments. The information requirements were identified through interactions with sixteen experts in design and energy modeling domain, and validated with another group of participants consisting of six design experts who were experienced in integrated design processes. Industry practitioners can use the findings in deciding on what information to share with integrated design team members during design review meetings that utilize immersive virtual environments.

Highlights

  • Residential and commercial buildings take about 40% of total energy consumption in the U.S.currently, and the number is expected to keep climbing in the decades [1]

  • This paper provides findings of a research conducted with various energy modeling experts and integrated design team members in order to identify the information requirements of integrated design teams while evaluating design options for energy retrofit projects in immersive settings

  • An iterative requirements elicitation process, using an immersive virtual mockup developed by the authors, was followed in the study to identify the information required by design teams during the evaluation process of design alternatives for AER projects

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Summary

Introduction

Residential and commercial buildings take about 40% of total energy consumption in the U.S.currently, and the number is expected to keep climbing in the decades [1]. The use of virtual environments in immersive settings has already been applied and assessed in multiple studies related to the AEC industry, such as construction planning and scheduling review [9], multi-stakeholder decision-makings for design review [10,11,14,15], on-the-jobtraining (OJT) in the construction industry [16], education for construction management [17], and utilization for energy retrofit projects [18,19,20] In these studies, it was found that immersive virtual environment is a better tool for communication among different stakeholders [9], enable better understanding of alternative design options [10], and has the unique advantage of grasping participants’

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