Abstract

While hand-held computing devices are capable of rendering advanced 3D graphics and processing of multimedia data, they are not designed to provide and induce sufficient sense of immersion and presence for virtual reality. In this paper, we propose minimal requirements for realizing VR on a hand-held device. Furthermore, based on the proposed requirements, we have designed and implemented a low cost hand-held VR platform by adding multimodal sensors and display components to a hand-held PC. The platform enables a motion based interface, an essential part of realizing VR on a small hand-held device, and provides outputs in three modalities, visual, aural and tactile/haptic for a reasonable sensory experience. We showcase our platform and demonstrate the possibilities of hand-hand VR through three VR applications: a typical virtual walkthrough, a 3D multimedia contents browser, and a motion based racing game

Highlights

  • One easy way to realize “virtual reality (VR)” that provides an immersive and multimodal sensory experience is to employ expensive sensors and large scale displays such as fully immersive displays, 6DOF trackers, motion simulators, 5.1 surround sound systems, and haptic devices

  • We hope and believe that hand-held virtual reality contents can exhibit sufficient immersive and sensory experience, if the platform was built with our proposed requirements and employed the style of interaction enabled through the proposed platform

  • We demonstrate our ideas by presenting our own implementation of a hand-held VR platform, and applications

Read more

Summary

INTRODUCTION

One easy way to realize “virtual reality (VR)” that provides an immersive and multimodal sensory experience is to employ expensive sensors and large scale displays such as fully immersive displays, 6DOF trackers, motion simulators, 5.1 surround sound systems, and haptic devices. Several researchers have used cell phones and PDA’s for VR and AR applications [1, 2], and hand-held console grade games have become a reality (e.g. SONY PSP®). In this paper, based on research by others and our own, we attempt to derive minimal and general requirements for a hand-held platform for virtual reality. We hope and believe that hand-held virtual reality contents can exhibit sufficient immersive and sensory experience, if the platform was built with our proposed requirements and employed the style of interaction enabled through the proposed platform. We propose several requirements for a hand-held device to support minimal level of immersion and sensory experience as a viable platform for VR.

REQUIREMENTS FOR HAND-HELD VIRTUAL REALITY
Sensing and tracking requirements
Considerations for usability
Multi-sensory display requirements
A HAND-HELD VIRTUAL REALITY PLATFORM
Axis accelerometer
Multimodal Display
Virtual Environment Walk-Through
Multimedia contents browsing and manipulation
Hand-held Game – Car Driving Simulation
CONCLUSIONS AND DISCUSSIONS

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.