Abstract

Software practitioners use various methods in Requirements Engineering (RE) to elicit, analyze and specify the requirements of a enterprise products. The methods impact the final product characteristics and influence product delivery. Ad-hoc usage of the methods by software practitioners can lead to inconsistency and ambiguity in the product. With the notable rise in enterprise products, games, etc. across various domains, Virtual Reality (VR) has become an essential technology for the future. The methods adopted for requirement engineering for developing VR products requires a detailed study. This paper presents a mapping study on requirement engineering methods prescribed and used for developing VR applications including requirements elicitation, requirements analysis, and requirements specification. Our study provides insights into the use of such methods in the VR community and suggests using specific requirement engineering methods in various fields of interest. We also discuss future directions in requirement engineering for VR products.

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