Abstract
The earliest digital reverberation algorithms were designed to provide sound with a wider and more immersive sense of physical time-based space. These algorithms successfully replicated the perceptual attributes of realistic rooms, but there was also an interesting and perhaps unforeseen secondary outcome. The ubiquity of digital reverberation made the creative misuse of these algorithms to construct physically impossible spaces readily accessible to musicians. By providing users with access to algorithm controls, reverb grew from a tool for constructing realistic perceptions of rooms into the creation of sound design—and often, the centerpiece of composition. Rather than provide a perceptually accurate presentation of sounds in a stereo field, artists instead began to approach reverb as a smaller part of larger timbral systems. Examples span from reverse reverb to the more complex Eno-based shimmer system, and reverb’s place in production and perception will be considered and discussed.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.