Abstract

This paper presents a synoptic study on the use of some graphic technologies such as VR Virtual Reality, AR Augmented Reality and VE Virtual Environment that can be used to increase the appreciation and full experience of heritage sites as resources for accessibility. This analysis familiarises us with these technologies and their suitability for each heritage asset in relation to users with disabilities. Their use on heritage sites seeks to bring these places to people in a new way, changing their role from a passive to a fully active one.

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