Abstract

Over the past decade, the commercial games industry has come to realize the importance of AI to its next-generation products. Similarly, the academic community now recognizes the interesting research challenges of game AI. AAAI responded to this interest with the creation in 2005 of the Artificial Intelligence and Interactive Digital Entertainment conference series. The third AIIDE conference was held in June 2007 and was a great success. It featured 10 (!) invited speakers and attracted an excellent mix of academic researchers and industry practitioners.

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