Report of the Results of an IMS Learning Design Expert Workshop (Short Version for Print Issue)

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Report of the Results of an IMS Learning Design Expert Workshop (Short Version for Print Issue)

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  • Research Article
  • Cite Count Icon 3
  • 10.3916/c65-2020-05
El rol de las tecnologías de apoyo en un diseño de investigación de métodos mixtos
  • Oct 1, 2020
  • Comunicar
  • Francesca-M Dagnino + 4 more

Nowadays, technologies play a key role in educational research processes, especially in the context of complex designs or integrative perspectives (qualitative and quantitative). Affordances provided by new tools and technological devices are constantly impacting the way educational research is carried out. Consequently, this growing importance (and dependence on) technology for educational research calls for a deeper reflection, not only about its clear benefits, but also about its potential drawbacks and limitations. This paper explores this tension in a specific mixed-methods research design aimed at understanding the barriers preventing the adoption of Learning Design (LD) tools/methods, a significant problem in the research field of Technology Enhanced Learning (TEL). Different actors (teachers and researchers) were involved in the research design, which included a systematic literature review, a Delphi study and a case study. Such an articulated design required the adoption of technologies to support the process in all its phases. The paper describes the main methodological implications of the employed technologies in the different methods applied and in the overall research. The conclusions of the paper highlight that while technologies definitely support a higher level of complexity and articulation of the research design, they might also lead to superficial or biased results. En la actualidad las tecnologías desempeñan un papel fundamental en los procesos de investigación educativa, especialmente cuando se realizan diseños complejos o desde perspectivas integradoras (Cuantitativas y Cualitativas). Las facilidades ofrecidas por nuevas herramientas y dispositivos tecnológicos influyen constantemente en la forma en que se lleva a cabo la investigación educativa. Por consiguiente, esta creciente importancia de la tecnología para la investigación educativa exige una reflexión más profunda, no sólo sobre sus evidentes beneficios, sino también sobre sus posibles inconvenientes y limitaciones. En este artículo se explora esa tensión en un diseño de investigación desde una estrategia mixta centrada en la identificación y comprensión de las barreras que impiden la adopción de herramientas/métodos de Diseño de Aprendizaje, un problema importante en el campo del aprendizaje mejorado por tecnología (Technology Enhanced Learning). Diferentes actores (profesores e investigadores) han participado en el diseño de la investigación, que incluye una revisión sistemática de la literatura, un estudio Delphi y un estudio de caso, generando un diseño muy articulado con tecnologías para cada fase. En el documento se describen las principales repercusiones metodológicas de las tecnologías empleadas en los diferentes métodos aplicados y en la investigación en general. Las conclusiones del documento ponen de relieve que, si bien las tecnologías apoyan en gran medida un nivel alto de complejidad y ayudan a articular el propio diseño, también pueden dar lugar a resultados superficiales o sesgados.

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Applying learning design to work‐based learning
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  • Learning, Media and Technology
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Learning design is currently slanted to reflect a course‐based approach to learning. This article explores whether the concept of learning design could be applied to support the informal aspects of work‐based learning (WBL). It also discusses the characteristics of WBL and presents a WBL‐specific learning design that highlights the key features and requirements of the learning design according to a business process structure. A technical analysis of IMS Learning Design (IMS‐LD) against the identified requirements is presented, which reveals that while IMS‐LD meets most of the requirements, some changes in the specification and tools are necessary for supporting WBL‐specific learning design.

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This research was conducted to develop and evaluate learning design using Augmented Reality (AR), which aims to improve critical thinking and problem-solving skills in basic turning topics. Methodology – The learning design was developed using Design-Based Research (DBR), with process stages: preliminary study, development, and evaluation. Literature review and instruments inform the learning design of teachers and student needs on basic learning to ensure students have the skills for practice. Part of the learning design, including modules and storyboards, is created to provide an overview of learning design outcomes. The learning design and storyboard are evaluated by learning design experts and mechanical engineering teachers. Findings – The result of the development learning design is feasible because it is needed based on the problem indicator points in the preliminary study activity. So, this learning design will be a reference for AR-based learning media. Significance – These findings indicate that learning is based on Augmented Reality (AR) and teaching that uses the PJBL model, and this must be fostered in machining engineering learning to increase students' success in making work steps for a product. This learning design helps teachers improve teaching and student learning in the classroom before practicing on real machines.

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User Evaluation of a Graphical Modeling Tool for IMS Learning Design
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IMS Learning Design is said to be highly technical language that is hard to understand and apply by teaching practitioners. The modeling tool Graphical Learning Modeler was built to bypass this problem for level A and partially level B of the IMS Learning Design specification. Its graphical interface with drag and drop allows easy setup of learning designs that can be made conformant to IMS Learning Design. This article presents the results of an evaluation of the Graphical Learning Modeler performed with instructors at a higher education institution. Results showed that instructors were generally successful in building learning designs, but that they still had problems with transferring concepts from their teaching environment to the concepts of IMS Learning Design. Furthermore, they had trouble grasping the meaning of an editor environment that is outside the runtime environment.

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Development of Video Learning Media Based on Massive Open Online Courses (MOOC) in Micro Credit Analysis Training Materials at Pt. Micro Financial Institution Bogor 2021
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IMS Learning Design (LD) is the only available interoperability specification in the area of technology enhanced learning that allows the definition and orchestration of complex activity flows and resource environments in a multirole setting. IMS LD has been available since 2003, and yet it has not been widely adopted either by practitioners or by institutions. Much current IMS LD research seems to accept the assumption that a key barrier to adoption is the specification's conceptual complexity impeding the authoring process. This paper presents an empirical study to test this assumption. Study participants were asked to transform a given textual design description into an IMS LD unit of learning using 1) paper snippets representing IMS LD elements and 2) authoring software. The results show that teachers with little or no previous IMS LD knowledge were able to solve a design task that required the use of all IMS LD elements at levels A and B. An additional finding is that the authoring software did not facilitate people in producing better solutions than those who used paper snippets. This evidence suggests that conceptual complexity does not impede effective IMS LD authoring, so the barriers to adoption appear to lie elsewhere.

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This project aims to (1) evaluated Student Worksheets (called as LKPD) based on Search, Solving, Create, and Share (SSCS) for material, design, and teacher response learning experts. (2) assess Search, Solving, Create, and Share (SSCS)-based Student Worksheets. This study used descriptive data analysis at SMAN 1 Pantai Labu. This Reserarch & Development follows Bord and Gall's development approach. The model has ten steps: research and information collection, planning, preliminary product development, preliminary field testing, main product revision, main field testing, operational product revision, operational field testing, final product revision, and final product revision. In 2023, Third Level (XII) students at SMA Negeri 1 Pantai Labu tested the Student Worksheets, which was developed at Medan State University. A validation expert team-approved Student Worksheets is the product, based on Search, Solving, Create, and Share. The material expert team rated the Student Worksheets "very good" based on the average percentage of 85.33%, design experts at 90.64%, learning design experts at 88.50%, teacher respondents at 93.06%, individual test of 82.50%, small group test of 90.73%, large group test of 93.36%, and t test value (T count=3.468 and T table=2.042). The Student Worksheets (LKPD) based on SSCS (Search, Solve, Create, and Share) models in Third Level (XII) biology was approved for classroom use

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