Abstract

Accessibility and inclusivity in field geology have become increasingly important issues to address in geoscience education and have long been set aside due to the tradition of field geology and the laborious task of making it inclusive to all. Although a popular saying among geologists is “the best geologists see the most rocks”, field trips cost money, time, and are only accessible for those who are physically able to stay outside long hours. With the availability of 3D block diagrams, an onslaught of virtual learning environments is becoming increasingly viable. Strike and dip is at the core of any field geologist’s education and career; learning and practicing these skills is fundamental to making geologic maps and understanding the regional geology of an area. In this paper, we present the Strike and Dip virtual tool (SaD) with the objective of teaching the principles of strike and dip for geologic mapping to introductory geology students. We embedded the SaD tool into an introductory geology course and recruited 147 students to participate in the study. Participants completed two maps using the SaD tool and reported on their experiences through a questionnaire. The SaD tool was overall perceived positively by students. Furthermore, some individual differences among students proved to be important contributing factors to their experiences and subjective assessments of learning. When controlling for participants’ past experience with similar software, our results indicate that students highly familiar with navigating geographical software perceived the virtual environment of the tool to be significantly more realistic and easier to use compared to those with lower levels of familiarity. Our results are corroborated by a qualitative assessment of participants’ feedback to two open-ended questions, highlighting both the overall effectiveness of the SaD tool, and the effect of geographical software familiarity on measures of experience and learning.

Highlights

  • 1.1 The “field” environment: real, virtual, and implementation for remote learningThe field may be the single most prominent element defining geosciences

  • We first looked at the scores for the different measured metrics (Table 1) averaged over all participants to analyze the overall assessment of the Strike and Dip virtual tool (SaD) tool

  • We were interested in how the experience with the SaD tool was impacted by individual differences between the participants related to past exposure to geographical software and video games

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Summary

Introduction

1.1 The “field” environment: real, virtual, and implementation for remote learningThe field may be the single most prominent element defining geosciences. Fieldwork remains a graduation requirement for most geoscience programs despite increasing concerns over it being inaccessible to many students, predominantly from underrepresented groups, as a result of financial, cultural, physical, and safety barriers. Even without COVID-19, field experiences have been receiving a more critical examination. To name some of the prominent issues: recent studies have shown that the field experience is not inclusive and may be hindering retention and diversity within geoscience undergraduate programs (Hall et al, 2004; Giles et al, 2020; Morales et al, 2020). Field trips pose troubling accessibility issues excluding students with disabilities and students who cannot afford to participate due to time or financial constraints. Marín-Spiotta et al (2020) call out this issue, comparing it to the Vegas Rule, criticizing the understanding that “what happens in the field, stays in the field”

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