Abstract
<strong class="journal-contentHeaderColor">Abstract.</strong> We propose a z-coordinate algorithm for ocean models which, thanks to the insertion and removal of surface layers, can deal with an arbitrarily large tidal oscillation independently of the vertical resolution. The algorithm is based on a classical two steps procedure used in numerical simulations with moving boundaries (grid movement followed by a grid topology change, that is insertion/removal of surface layers) which leads to a stable and accurate numerical discretization. With ad-hoc treatment of advection terms at non-conformal edges that may appear due to insertion/removal operations, mass conservation and tracer constancy are preserved. This algorithm, called z-surface-adaptive, can be reverted, as a particular case when all layers are moving, to other z-surface-following coordinates, such as z-star or quasi-z. With simple analysis and realistic numerical experiments, we compare the surface-adaptive-z coordinate against z-star and we show that it can be used to simulate effectively coastal flows with wetting and drying.
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