Abstract

The problem of renewing the philosophy of teaching art education in the light of 21st century skills. Art education at the global level is facing many and many challenges as a result of the tremendous changes in the way knowledge and information are exchanged, in which technology plays a large role because of the necessity of its existence at various scientific levels. These challenges required a comprehensive review of the educational system and philosophy in general And in particular technical education, which in turn lead to the development of advanced courses and innovative work to prepare a learner is able to absorb better, in addition to it makes the educational process an interesting process for the learner and by integrating those courses study With 21st century skills and information technology, which in turn improves the outcomes of the learning process and the quality of education.
 Research problem: The researcher found through the study of international and international research of the 21st century skills and information technology to be applied in the curricula of different fields, because it is important for the students as it earns and trains them on life and work skills to bring out a person who is more capable of dealing smartly in life and linking them to the curriculum. As well as their application to the labor market.
 Therefore, the problem of this research lies in the following question: To what extent is it possible to implement a program based on the integration of information technology and art education curricula in the light of 21st century skills to bring out a learner capable of keeping pace with the labor market?
 Research goals: The research aims to: 
 - Prepare a student capable of keeping pace with the labor market through the application of the skills of the 21st century by international standards in the curricula of art education.
 - to highlight the skills of the twenty-first century of high value that contribute to the output of a learner capable of achieving professional success in the labor market.
 Research importance: 
 - keep up with information technology through integration with the curriculum of art education
 - Use the skills of the twenty-first century in teaching the curriculum of art education
 - Stimulate educational institutions to apply the skills of the twenty-first century and mechanisms to achieve the vision of the Kingdom 2030 in the field of education.

Highlights

  • Introduction and Background1.1 IntroductionGlobally, art education faces numerous and increasing challenges, and that is due to the tremendous changes that happened to the method of exchanging knowledge and information which technology plays a major role in, given the necessity of its inevitable existence among the different educational stages

  • The problem of this research lies in the following question: To what extent is it possible to implement a program based on the integration of information technology and art education curricula in the light of 21st century skills to bring out a learner capable of keeping pace with the labor market?

  • “In the twenty-first century, which is the century of the abundance of productivity and dominance of information technology, educational systems have a dire need for finding a common ground that connects between the requirements of businessmen, industries, education, and society in light of understanding the meaning of twenty-first century skills in a way that contributes to preparing students for life, learning, and working in this digital age.” (Husni, 2007)

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Summary

Introduction

Art education faces numerous and increasing challenges, and that is due to the tremendous changes that happened to the method of exchanging knowledge and information which technology plays a major role in, given the necessity of its inevitable existence among the different educational stages These challenges require a comprehensive review of educational philosophy and systems in general and art education in particular. Vol 15, No 3 2019 calls for finding advanced and renewable educational curricula that work on developing learners who are able to comprehend better, as well as making the educational process exciting for the learner through integrating those curricula with twenty-first century skills and information technology This leads to improving the objectives and quality of the educational process’s outcomes. “In the twenty-first century, which is the century of the abundance of productivity and dominance of information technology, educational systems have a dire need for finding a common ground that connects between the requirements of businessmen, industries, education, and society in light of understanding the meaning of twenty-first century skills in a way that contributes to preparing students for life, learning, and working in this digital age.” (Husni, 2007)

Research Problem
Research Objectives
Research Hypothesis
Theoretical Framework
Twenty-First Century Skills
Definition of E-learning
Types of E-learning
Non-internet based E-learning
Non-synchronous non-classroom E-learning
Characteristics of E-learning
E-learning Objectives
Essential level
Integrated level
2.2.1.10 Drawbacks of E-learning
The Researcher’s Framework
Teaching Strategies Used in the Proposed Educational Program
E-Brainstorming
Proposed Topics for the Program
Assessment Method of the Proposed Program
Application of the Program
Full Text
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