Abstract

Three experiments sought to understand performance limitations in controlling a ship attempting to meet another moving ship that approached from various trajectories. The influence of uncertainty, resulting from occasional unpredictable delays in one's own movement, was examined. Cognitive elements of rendezvous have been little studied. Related work such as the planning fallacy and bias toward underestimating time-to-contact imply a tendency toward late arrival at a rendezvous. In a simplified simulation, participants controlled the speed and/or heading of their own ship once per scenario to try to rendezvous with another ship. Forty-five scenarios of approximately 30 s were conducted with different starting geometries and, in two of three experiments, with different frequencies and lengths of the unexpected delays. Perfect rendezvous were hard to obtain, with a general tendency to arrive late and pass behind the target vessel, although this was dependent on the angle of approach and relative speed. When occasional delays were introduced, less frequent but longer delays disrupted performance more than shorter but more frequent delays. Where delays were possible, but no delay occurred, there was no longer evidence of a general tendency to more frequently pass behind the target ship. Additionally, people did not wait to see if the unpredictable delays would occur before executing a course of action. Different control strategies were deployed and dual axis control was preferred. The tendency to arrive late and the influence of the possibility of uncertain delays are discussed in relationship to control strategies.

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