Abstract

While there is a lot of categorization and definitions about game attributes in computer games, we are trying to specify which of them supported to develop the process of cognitive abilities in the learning process. Cognitive abilities are possible to develop in every age. But it is important that the teacher in the school uses as much as appropriate methods, forms and tools to involve the student in learning activates. This is often described as changing the traditional way of learning to the modern way, which is characterized by global developing personality and the support of ability to learn. As for the compare traditional and modern way of the learning process it is possible to suppose widely develop cognitive abilities especially these, which belongs to activation of students, cooperation work, e-learning systems, simulation process and with the connection of real life. The connection between cognitive abilities and computer games are widely discussed. A computer games development is the sophisticated process. There are different important roles such as the producer, designer, artist, programmer, tester, and publisher. The design of the game is the very sophisticated process; because of creating the structure of the game and valuable gameplay. This paper describes the taxonomy of 19 game attributes, which have according to next research studies significant impact on learning results. The positive learning outcome is possible to reach even by using serious games (suitable game genre and appropriate attributes) with the development of the cognitive abilities of students in the school.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call