Abstract

This chapter examines the effects of video gaming on the executive functions (EFs) of children and adolescents, with particular emphasis on traditional sedentary games (games played via button presses on a handheld controller or keyboard) and exergames (games played via gross motor movements of the upper and lower body). It reviews the literature on the association between video games and EFs before turning to a discussion of sedentary gaming and exergaming. It also considers the importance of EFs to academic achievement and as a predictor of children's future academic success.

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