Abstract

The purpose of this study is to find out how students recognize science experiential activities of STEAM (science, technology, engineering, arts, and mathematics) in science high school and to analyze how they effect on students' choice of job and to suggest improvements of activities to have impact on students positively. The conclusions of research result are as follows. First, Students remembered science experiential activities of STEAM more than general science experiential activities. Second, science experiential activity of STEAM affected to students' choice of job path positively.

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