Abstract

The rising dependency on video games is increasingly posing substantial social and therapeutic challenges and can be diagnosed as a disease. Extensive research in the past has explored the relationship between game addiction and various mental problems, but there is limited research in this area in Chinas cultural environment. This study explored the impact of depression, aggression, and perceived stress on Internet Gaming Disorder (IGD) among young adults in China with Spearman analysis and multiple linear regression. This paper hopes to contribute to solving the increasingly common IGD (Internet gaming addiction). Findings revealed a positive correlation between depression, aggression, and IGD, with both depression and aggression serving as significant predictors. Yet, there wasnt a significant correlation between perceived stress and IGD. The model elucidates 20.5% of the variance in gaming dependency, underscoring the multifaceted nature of IGD and hinting at the presence of a myriad of other contributing determinants. These results underscore the importance of considering mental health in identifying and addressing IGD, while also highlighting the need for further research, particularly regarding cultural differences in stress coping mechanisms and deciding the causal relationship between mental issues and IGD.

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