Abstract
This paper discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to relate the notion of a dialogue act to changes of information state of the participants in a dialogue. These attempts all distinguish some notion of `grounded' or `common' propositions. We raise the question as to whether these attempts might make the notion of dialogue game redundant, reducing it to an epiphenomenon arising out of the manipulation of information states. The answer to the question is no, not quite, yet. We also look briefly at a suggestion for augmenting the notion of information state so as to be able to deal with some types of prosodically marked focus.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.