Abstract

The multimodal affordances of games show how space and objects performatively construct enthymemes to form argument and invention. Within this article, I examine qualitative surveys and interviews with writing teachers within rhetoric, writing studies, and technical communication about how they use games to teach nontraditional, multimodal arguments, specifically digital storytelling, to examine how games use space and embedded objects to invent performative enthymematic narrative arguments: through games of progression, branching narrative path games, sandbox environment games, and player-designed sandbox environment games.

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