Abstract

Scratch card games are incredibly popular in the Canadian marketplace. However, only recently have researchers started to systematically analyze their structural characteristics and how these in turn affect the gambler. We present two studies designed to further understand the underlying physiological and psychological effects that scratch cards have on gamblers. We had gamblers (63 in Experiment 1, 68 in Experiment 2) play custom made scratch cards involving a small win, a regular loss and a near-miss—where they uncovered two out of the three symbols needed to win the top prize. Our predictions were that despite near-misses and losses being objectively equivalent (the gambler wins nothing) gamblers’ reactions to these outcomes would differ dramatically. During game play, skin conductance levels and heart rate were recorded, as well as how long gamblers paused between each game. Gamblers’ subjective reactions to the different outcomes were then assessed. In both studies, near-misses triggered higher levels of physiological arousal (skin conductance levels and heart rates) than losses. Gamblers paused significantly longer following small wins than other outcomes, and reported high arousal, positive affect and urge to gamble—a constellation of results consistent with their rewarding properties. Importantly near-miss outcomes were rated as highly arousing, negative in emotional tone, and the most frustrating of all three outcome types examined. In Experiment 2, when we measured subjective urge to gamble immediately after each outcome, urge to gamble was significantly higher following near-misses than regular losses. Thus, despite not rewarding the gambler with any monetary gain, these outcomes nevertheless triggered higher arousal and larger urges to gamble than regular losses, a finding that may explain in part, the allure of scratch cards as a gambling activity.

Highlights

  • Lottery products are an exceptionally popular form of gambling

  • Despite not rewarding the gambler with any monetary gain, these outcomes triggered higher arousal and larger urges to gamble than regular losses, a finding that may explain in part, the allure of scratch cards as a gambling activity

  • Participants were all prescreened to ensure that they were: (1) at least 18 years of age, (2) not currently in or seeking treatment for problem gambling, (3) had experience playing scratch cards, (4) not currently in treatment for an anxiety disorder or taking medication for an anxiety disorder, and (5) not allergic or sensitive to gels, adhesives, or sanitizing agents

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Summary

Introduction

Lottery products are an exceptionally popular form of gambling. A number of distinct game types exist: lotto (e.g. a traditional lottery where gamblers must wait for a specified amount of time for draws or game outcomes in order to know whether they won or lost), sports games, and INSTANT ticket products, in which prizes are contained on the purchased card itself. INSTANT lottery games are commonly referred to as scratch cards, and involve gamblers uncovering various symbols, numbers, or letters, in the hopes of uncovering a prize (Reid 1986). Of the 3.3 billion dollars alluded to above, over 1 billion was derived from scratch card sales. Lottery products as a whole are a very popular form of gambling, but scratch cards appear to be trending upward in popularity

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