Abstract

Large state spaces and incomplete information are two problems that stand out in learning in multi-agent systems. In this paper we tackle them both by using a combination of decision trees and Bayesian networks (BNs) to model the environment and the Q-function. Simulated robotic soccer is used as a testbed, since there agents are faced with both large state spaces and incomplete information. The long-term goal of this research is to define generic techniques that allow agents to learn in large-scaled multi-agent systems.

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