Abstract

Feasibility applications for mobile devices may provide consultants and aspiring developers with an appropriate tool to make informed decisions regarding the pursuit of a development proposal. Furthermore, through testing numerous proposals and witnessing the resultant returns in real-time, users of the applications may even employ a higher level of cognitive activity and enhance their functioning learning of how feasibility analysis works. This research relates to the design and development of a mobile application to enable prospective developers to efficiently assess the feasibility of a proposed project and enhance their learning of feasibility analysis. This paper presents a review of published research into feasibility studies and the related emergent technologies, standards, guidance notes and information papers, to define the organisational problem. With the problem defined, a design science research method is applied as a problem solving paradigm to create an innovative artefact.

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