Abstract

Adoption strategies for Software Product Lines (SPL) frequently involve bootstrapping existing products into a SPL and extending an existing SPL to encompass another product. One way to do that is to use program refactorings. However, the traditional notion of refactoring does not handle appropriately feature models (FM), nor transformations involving multiple instances of the same SPL. For instance, it is not desirable to apply a refactoring into a SPL and reduce its configurability. In this paper, we extend the traditional notion of refactoring to an SPL context. Besides refactoring programs, FMs must also be refactored. We present a set of sound refactorings for FMs. We evaluate this extended refactoring definition for SPL in a real case study in the mobile games domain.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.