Abstract

We describe a modification of a fourth-order accurate ‘moving-puncture’ evolution code, where by replacing spatial fourth-order accurate differencing operators in the bulk of the grid by a specific choice of sixth-order accurate stencils we gain significant improvements in accuracy. We illustrate the performance of the modified algorithm with an equal-mass simulation covering nine orbits.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call