Abstract

AbstractMany Smalltalk implementations store objects in a large file called a virtual image. Each user must have a copy of the virtual image to execute. Since the image can exceed a megabyte in size, considerable disk space is required to support such a system in a multi‐user environment. In this paper, a method is described which can reduce storage requirements for systems which use generation scavenging as a memory reclamation technique. This method also improves the performance of the checkpoint operation and offline garbage‐collection.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call