Abstract

In wireless mesh networks, each node can be equipped with multiple network interface cards tuned to different channels. In this paper, we study the problem of collision-free multicast in multi-interface multi-channel wireless mesh networks. The concept of interface redundancy's proposed as a new criterion for the multicast redundancy in wireless mesh networks, and we prove that building a multicast tree with the minimum interface redundancy is a NPhard problem. We also prove that the minimum-latency multicasting problem in multi-channel wireless mesh networks is NP-hard. We present two heuristic-based algorithms which jointly reduce the interface redundancy and the multicast latency. Finally, the simulation results prove the effectiveness of our approach.

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