Abstract

Augmented reality is one of the fields with greatest interest in technological research. Real time requirements force to use physics engines to approximate the behaviour of the objects. We propose the computation of the proper equations that govern the physics of deformable objects, and their interaction with users in real time, using dimensionality reduction techniques.
 
 

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call