Abstract

In this paper, we propose a computationally efficient algorithm for video denoising that exploits temporal and spatial redundancy. The proposed method is based on non-local means (NLM). NLM methods have been applied successfully in various image denoising applications. In the single-frame NLM method, each output pixel is formed as a weighted sum of the center pixels of neighboring patches, within a given search window. The weights are based on the patch intensity vector distances. The process requires computing vector distances for all of the patches in the search window. Direct extension of this method from 2D to 3D, for video processing, can be computationally demanding. Note that the size of a 3D search window is the size of the 2D search window multiplied by the number of frames being used to form the output. Exploiting a large number of frames in this manner can be prohibitive for real-time video processing. Here, we propose a novel recursive NLM (RNLM) algorithm for video processing. Our RNLM method takes advantage of recursion for computational savings, compared with the direct 3D NLM. However, like the 3D NLM, our method is still able to exploit both spatial and temporal redundancy for improved performance, compared with 2D NLM. In our approach, the first frame is processed with single-frame NLM. Subsequent frames are estimated using a weighted sum of pixels from the current frame and a pixel from the previous frame estimate. Only the single best matching patch from the previous estimate is incorporated into the current estimate. Several experimental results are presented here to demonstrate the efficacy of our proposed method in terms of quantitative and subjective image quality.

Highlights

  • Digital videos are invariably corrupted by noise during acquisition

  • 4 Results and discussion In order to illustrate the efficacy of the proposed recursive NLM (RNLM) algorithm, we present a number of experimental results

  • We compare our method to several state-of-the-art methods including single-frame NLM (SNLM) [3], 3D non-local means (NLM), block-matching and 3D (BM3D) [17], video BM3D (VBM3D) [18], and dynamic non-local means (DNLM) [16]

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Summary

Introduction

Digital video tends to have a lower signal-tonoise ratio (SNR) than static images, due to the short integration times needed to achieve desired frame rates [1]. Video denoising algorithms seek to reduce noise by exploiting the both spatial and temporal correlation in the signal [1]. The non-local means (NLM) algorithm [3] for image denoising has received significant attention in the image processing community. This may be, in large part, because of generally good performance, and its intuitive and conceptually simple nature. The NLM method exploits self-similarity that appears in most natural images for noise reduction. One or more tuning parameters are used to control the weighting

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