Abstract

Huge Gap has been observed on study of projectile simulation models relating it to speed of camera or frame per seconds. The objective of this paper is to explore and investigate time driven simulation models to mimic projectile trajectory; with an intent to highlight importance of game programming on native platforms. The proposed projectile recurrence relation and extensive mathematical modeling based on Triangular Series is an innovative outcome of project and game based learning used in BSCS-514 Computer Graphics Course at Department of Computer Science (DCS) University of Karachi (UOK). Box2D Replica of Popular 2D Mobile Game Angry Bird has been created on desktop to have an in depth mathematical and programming insight of commercial physics engine and discrete event simulation. Analysis has also been performed to answer certain key questions for progressive projectile trajectory for e.g. (1) With What angle, projectile should be launched? (2) What is the maximum height it will reach? (3) How long it will take for landing? (4) What will be its velocity to reach a desired height? (4) Where it will hit? (5) How it will bounce? The above stated questions are important to answer so that projectile motion within engineering, Gaming and other CAD Applications can be taught and programmed correctly specially on native platforms like OpenGL. Besides reporting Numerical results, a successful projectile based game making has been compiled and reported to validate the significance of project based learning in classrooms and labs.

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