Abstract

This study presents a new method for reconstructing an underlying surface from scanned data of styling design objects. Our approach is based on sweep-based modeling, in which a surface is generated by sweeping a specified section curve along a 3D spine curve. However, it is difficult to determine the spine curve directly from the scanned data. Therefore, we generated a surface such that the trajectory of a point on the section curve approaches the line of curvature with less torsion of the surface to be generated while transforming the section curve. Compared with conventional approaches, our method can act as a guiding principle for reconstructing underlying surfaces via reverse engineering. The results of our experiments demonstrate that high-quality surfaces can be generated from real-world scanned data.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.