Abstract

Recovering tree shape from motion capture data is a first step toward efficient and accurate animation of trees in wind using motion capture data. Existing algorithms for generating models of tree branching structures for image synthesis in computer graphics are not adapted to the unique data set provided by motion capture. We present a method for tree shape reconstruction using particle flow on input data obtained from a passive optical motion capture system. Initial branch tip positions are estimated from averaged and smoothed motion capture data. Branch tips, as particles, are also generated within a bounding space defined by a stack of bounding boxes or a convex hull. The particle flow, starting at branch tips within the bounding volume under forces, creates tree branches. The forces are composed of gravity, internal force, and external force. The resulting shapes are realistic and similar to the original tree crown shape. Several tunable parameters provide control over branch shape and arrangement.

Highlights

  • Reconstruction of tree shape from motion capture data is an important step in replaying motion capture of trees under external forces, such as natural wind

  • We address the problem of creating 3D tree shape from motion capture data

  • This research will focus on reconstructing static 3D tree shape with branching skeletons from data collected by motion capture system

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Summary

Introduction

Reconstruction of tree shape from motion capture data is an important step in replaying motion capture of trees under external forces, such as natural wind. Particle systems [6, 13,14,15] represent each branch as a result from particle flow simulation Most of these methods result in satisfying tree shapes but do not leverage the 3D positions of motion capture markers, which are recorded as part of a motion capture session but require a different set of inputs. We propose a new particle flow method for reconstructing tree shape from only motion capture data. Our primary contributions are (i) a simplified particle flow algorithm for constructing tree shapes from a sparse set of branch tip positions as collected as part of motion capture,.

Related Work
Motion Capture of Trees
Data Processing
Generating 3D Tree Shape
Adding Leaves
Results
Discussion and Future
Full Text
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