Abstract

Eye writing is a human–computer interaction tool that translates eye movements into characters using automatic recognition by computers. Eye-written characters are similar in form to handwritten ones, but their shapes are often distorted because of the biosignal’s instability or user mistakes. Various conventional methods have been used to overcome these limitations and recognize eye-written characters accurately, but difficulties have been reported as regards decreasing the error rates. This paper proposes a method using a deep neural network with inception modules and an ensemble structure. Preprocessing procedures, which are often used in conventional methods, were minimized using the proposed method. The proposed method was validated in a writer-independent manner using an open dataset of characters eye-written by 18 writers. The method achieved a 97.78% accuracy, and the error rates were reduced by almost a half compared to those of conventional methods, which indicates that the proposed model successfully learned eye-written characters. Remarkably, the accuracy was achieved in a writer-independent manner, which suggests that a deep neural network model trained using the proposed method is would be stable even for new writers.

Highlights

  • Keyboards, mice, and touchscreens represent the most popular input devices for human–computer interaction (HCI) in recent decades, and they are useful for general everyday purposes

  • This paper proposes a method to increase the accuracy of the conventional method using a deep neural network

  • This indicates that the proposed method increased the accuracy by employing a deep neural network, reducing the error rates by approximately half, from 4.26% as reported in [23] to 2.22%

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Summary

Introduction

Mice, and touchscreens represent the most popular input devices for human–computer interaction (HCI) in recent decades, and they are useful for general everyday purposes. Biosignal processing is drawing attention to these novel interfaces because it enables direct interactions between body movements and a computer. Interacting with computers through biosignals could significantly improve user experience. Biosignals used for HCI include electroencephalograms (EEG), electromyograms (EMG), and electrooculograms (EOG) [6,7,8]. EOG are directly related to eye movements and can be used for eye-tracking. Camera-based methods have higher accuracy than EOG methods but suffer from limitations such as their high cost, complicated setup, and inconsistent recognition rates because of the variability in eyelid/eyelash movements among different individuals and contrast differences depending on the surrounding environment [4]

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