Abstract
The current status of VLSI layout and directions for future research are addressed, with emphasis on the authors' own work. Necessary terminology and definitions and, whenever possible, a precise formulation of the problems are provided. Placement and floorplanning for both the sea-of-gates and building-block designs are examined. The former emphasizes the connectivity specification, whereas the latter must also consider module shape and size. Global routing based on a method of successive cuts on a chip is discussed. This is a hierarchical top-down approach that is useful for both of the above designs. A two-dimensional detailed routing problem and the rip-up and rerouting problem are also discussed. The field of computational geometry and its application to layout-in particular, to gridless routing and compaction-are reviewed, and layout engines are considered.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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