Abstract
Evaluation is an essential part of any software development process as it helps compare intended with actual outcomes and identify possible improvements. To do this, it is important to understand how users interact with the product. As interactions with the interdisciplinary product category of Serious Games can be multifaceted, pure text-logging of gameplay actions is not always sufficient to cover all aspects needed to satisfy researchers’ needs, for instance how the user feels or what s/he thinks while carrying out a certain action. For this reason, studies evaluating serious games are increasingly applying multimodal methods in recent years. This makes it important to establish theoretical foundations considering the changing research landscape. This paper presents a theoretical framework for multimodal Serious Games evaluation based on a review of relevant research.
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