Abstract
This article is about defining a suitable logic for expressing classical game theoretical notions. We define an extension of alternating-time temporal logic (ATL) that enables us to express various rationality assumptions of intelligent agents. Our proposal, the logic ATLP (ATL with plausibility) allows us to specify sets of rational strategy profiles in the object language, and reason about agents' play if only these strategy profiles were allowed. For example, we may assume the agents to play only Nash equilibria, Pareto-optimal profiles or undominated strategies, and ask about the resulting behaviour (and outcomes) under such an assumption. The logic also gives rise to generalized versions of classical solution concepts through characterizing patterns of payoffs by suitably parameterized formulae of ATLP. We investigate the complexity of model checking ATLP for several classes of formulae: It ranges from $\Delta_{\mathbf{3}}^{\mathbf{P}}$ to PSPACE in the general case and from $\Delta_{\mathbf{3}}^{\mathbf{P}}$ to $\Delta_{\mathbf{4}}^{\mathbf{P}}$ for the most interesting subclasses, and roughly corresponds to solving extensive games with imperfect information.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.