Abstract

Global illumination is an important factor in creating realistic scenes and provides visual cues for understanding scene geometry. However, global illumination is very costly and only recently has it become viable to render scenes with global-illumination effects at interactive frame rates by exploiting the parallelism and programmability of modern GPUs.This course provides a concise overview of recent GPU-based global-illumination techniques that support fully dynamic scenes, compares them, and discusses their various strengths and weaknesses. After introducing the necessary foundation (rendering equation, direct vs. indirect illumination, etc.), the course summarizes the three main streams of real-time global illumination techniques: virtual point lights, screen-space techniques, and hierarchical finite elements.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.