Abstract

Projection mapping augments a real-world object’s appearance by projecting digital content on its surface. However, a remaining obstacle to immersive projection mapping is the limitation to white Lambertian surfaces and uniform neutral environment light, if any. Violating one of these assumptions results in a discernible difference between the source material and the appearance of the projected content. For example, some colors may not be visible due to intense environment lighting or pronounced surface colors. We present a system that actively subdues many of those real-world influences, especially environment lighting. Our system supports dynamic (i.e., movable) target objects as well as changing lighting conditions while requiring no prior color calibration of the projector nor any precomputed environment probing. We automatically and continuously estimate these influences during runtime in a real-time feedback-loop and adjust the projected colors accordingly.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.