Abstract
Improvements to the design of interactive Evolutionary Multiobjective Algorithms (iEMOAs) are unlikely without quantitative assessment of their behaviour in realistic settings. Experiments with human decision-makers (DMs) are of limited scope due to the difficulty of isolating individual biases and replicating the experiment with enough subjects, and enough times, to obtain confidence in the results. Simulation studies may help to overcome these issues, but they require the use of realistic simulations of decision-makers. Machine decision-makers (MDMs) provide a way to carry out such simulation studies, however, studies so far have relied on simple utility functions. In this paper, we analyse and compare two state-of-the-art iEMOAs by means of a MDM that uses a sigmoid-shaped utility function. This sigmoid utility function is based on psychologically realistic models from behavioural economics, and replicates several realistic human behaviours. Our findings are that, on a variety of well-known benchmarks with two and three objectives, the two iEMOAs do not consistently recover the most-preferred points. We hope that these findings provide an impetus for more directed design and analysis of future iEMOAs.
Published Version (Free)
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.