Abstract
Plants play an important role in the natural scenery of landscape. Unfortunately, due to the high level complexity of the structure of plants, simulating tree becomes extremely difficult. The paper used fractal recursion algorithm to construct the 3D tree model whose parameters were variable. We took advantage of texture mapping, simulated shadow and made use of Bezier surface to enhance the sense of reality of the project. A test example of blooming in a tree created solely by OpenGL graphics library was provided to show the feasibility of the algorithm.
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