Abstract
This study aims to improve student achievement through the application of realistic mathematical education assisted interactive multimedia. This research used classroom action research, carried out in two cycles. Each cycle consists of planning, action, observing, evaluating and reflecting. The stages of implementing learning begin with the delivery of concrete examples of integer problems, making concrete models up to formal forms of mathematics about integers. The results showed the percentage of students who met the minimum completeness criteria of 71.87%. After improving learning in cycle 2, there was an increase in student achievement of 28.13%. The percentage of students’ achievement in cycle 2 has reached 100%.
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