Abstract

In this paper, the Real World Design Challenge (RWDC) competition is discussed in detail. This paper highlights the need, history, and approach taken for the design of the challenge. The authors discuss how this challenge promotes Science, Technology, Engineering and Mathematics (STEM) education and provides opportunities for high school students to acquire knowledge and experience beyond their traditional curriculum. The challenge is based around a real world problem. Students are asked to work in teams to find feasible solutions for the identified problem. The process for developing the challenge, student engagement, learning opportunities, student evaluations, publicity and recruitment efforts, design objective and timeline, and assessment metrics are some of the topics discussed. In this paper, the lessons learned from developing and running the challenge are also addressed.

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