Abstract

Geological structures, both at the surface and subsurface levels, are typically represented by means of voxel data. This model presents a major drawback: its large storage requirements. In this paper, we address this problem and propose the use of a stack-based representation for geological surface-subsurface structures. Although this representation has been mainly used for volumetric terrain visualization in previous works, it has been used as an auxiliary data structure. Therefore, our main contribution in this work is its use as a first-class representation for both processing and visualization of surface and subsurface information. The proposed solution provides real-time visualization of volumetric terrains and subsurface geological structures represented as stacks using a compact data representation in the GPU. Different GPU memory implementations of the stacks have been described, discussing the tradeoffs between performance and storage efficiency. We also introduce a novel algorithm for the calculation of the surface normal vectors using a hybrid object-image space strategy. Moreover, important features for geoscientific applications such as visualization of boreholes or geological cross sections, and selective attenuation of strata have also been implemented in a straightforward way.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.