Abstract

Streaming videos from one device to another become more important due to the spread of mobile devices and social media applications. The process of sending video from one device to another have a set of challenges. The video must be delivered in time, otherwise the service quality will decrease. Packet drop and lip synchronization is another challenge that streaming video will encounter. Real Time Protocol (RTP) is a simple, lightweight protocol that used to perform video streaming with low burden. RTP uses User Datagram Protocol (UDP) in video transferring. This paper use streaming video through RTP over homogeneous systems and measure the Packet Loss Rate, Jitter, Out-of-Order Packets, Datagram Size, Packet Delivery Ratio, latency, and throughput. Four experiments were performed with (15, 30, 45, 60) seconds to check the effect on the previous measures. The results show that video jitter increases as streaming time increases, it also shows that latency and throughput doesn’t depend on the streaming period.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.