Abstract

Novel view synthesis based on dense stereo correspondence is an active research problem. Despite that many algorithms have been proposed recently, this flourishing, cross-area research field still remains relatively less structured than its front-end constituent part, stereo correspondence. Moreover, so far little work has been done to assess different stereo-based view synthesis algorithms, particularly when real-time execution is enforced as a hard application constraint. In this paper, we first propose a unified framework that seamlessly connects stereo correspondence and view synthesis. The proposed framework dissects the typical algorithms into a common set of individual functional modules, allowing the comparison of various design decisions. Aligned with this algorithmic framework, we have developed a flexible GPU-accelerated software model, which contains optimized implementations of several recent real-time algorithms, specifically focusing on local cost aggregation and image warping modules. Based on this common software model running on graphics hardware, we evaluate the relative performance of various design combinations in terms of both view synthesis quality and real-time processing speed. This comparative evaluation leads to a number of observations, and hence offers useful guides to the future design of real-time stereo-based view synthesis algorithms.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.