Abstract
Traditional methods for motion blur, often relying on a single layer, deviate from the correct colors. We propose a multilayer rendering method that closely approximates the motion blur effect. Our approach stores motion vectors for each pixel, divides these vectors into multiple sample points, and performs a backward search from the current pixel. The color at a sample point is sampled if it shares the same motion vector as its origin. This procedure repeats across layers, with only the nearest color values sampled for depth testing. The average color sampled at each point becomes that of the motion blur. Our experimental results indicate that our method significantly reduces the color deviation commonly found in traditional approaches, achieving structural similarity index measures (SSIM) of 0.8 and 0.92, which represent substantial improvements over the accumulation method.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.