Abstract
A physics-based cloth simulation using modified mass-spring model was presented.There was no force generated by springs between particles,but a set of constraints was built between particles.And real-time cloth simulation was achieved according to physical rules to continually adjust the positions of the particles to satisfy these constraints.Based on the spatial hash function,the cloth self-collision detection and response were solved.Using NVIDIA video's CUDA technology,hardware acceleration on cloth simulation was implemented and its frame rate was increased about several times.
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