Abstract

The research presented in this paper revolves around the development of an interactive light installation called NEO-David. The focus is on the development of kinetic light within the boundaries of real-time generated anthropomorphic form. The case study seeks to address the issues related to democratic aspects of art and participatory artistic development. The paper presents the setup of such a system and explores different technical development challenges of the design.

Highlights

  • The paper aims to establish a theoretical framework for the development of a system capable of recreating three-dimensional properties of an individual within the boundaries of a threedimensional display area

  • The idea behind the installation is based on an architectural concept known as the Musicon Masterplan Development

  • The flagship element of the masterplan is represented by the Ragnarock Museum for Pop, Rock and Youth Culture

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Summary

Introduction

The paper aims to establish a theoretical framework for the development of a system capable of recreating three-dimensional properties of an individual within the boundaries of a threedimensional display area. The system’s goal is to create real time content as opposed to already available pre-generated information. The paper describes the research, development methodology and prototyping procedure of the NEO-David light art installation, which main goal is the development of a possibility in representing an anthropomorphic abstraction of an individual, while at the same time being capable of “mirroring” the movement generated by the user interacting with the installation

Concept
Theoretical development
Design
Spatial properties
Scanning area and technological principles
Display Area
Prototype
Prototype development
Conceptual software prototype
Unifying Multiple Cloud Point Coordinates
Conclusion
Full Text
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