Abstract

This paper focuses on the theme of the application of deep learning in the field of basketball sports, using research methods such as literature research, video analysis, comparative research, and mathematical statistics to explore deep learning in real-time analysis of basketball sports data. The basketball posture action recognition and analysis system proposed for basketball movement is composed of two parts serially. The first part is based on the bottom-up posture estimation method to locate the joint points and is used to extract the posture sequence of the target in the video. The second part is the analysis and research of the action recognition algorithm based on the convolution of the space-time graph. According to the extracted posture sequence, the basketball action of the set classification is recognized. In order to obtain more accurate and three-dimensional information, a multitraining target method can be used in training; that is, multiple indicators can be detected and feedback is provided at the same time to correct player errors in time; the other is an auxiliary method, which is compared with ordinary training. The method can actively correct technical movements, train players to form muscle memory, and improve their abilities. Through the research of this article, it provides a theoretical basis for promoting the application of deep learning in the field of basketball and also provides a theoretical reference for the wider application of deep learning in the field of sports. At the same time, the designed real-time analysis system of basketball data also provides more actual reference values for coaches and athletes.

Highlights

  • At present, many data of most sports competitions need to be recorded and counted manually on-site or by watching videos, such as basketball shots, points, rebounds, and assists

  • Using action recognition to assist manual statistics can greatly reduce the workload of individual event statisticians and provide extremely effective help to the whole competition and the technical statistics of each athlete

  • When the data of more than one person is collected, the statistics of the whole team can be obtained by viewing the whole team page

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Summary

Introduction

Many data of most sports competitions need to be recorded and counted manually on-site or by watching videos, such as basketball shots, points, rebounds, and assists. E third chapter proposes the real-time analysis method of basketball sports data based on deep learning, constructs the relevant research model, and designs the real-time analysis system. E fourth chapter goes through the model analysis, real-time analysis of basketball sports data, and real-time analysis system analysis It summarizes the relevant research work and innovation points of this dissertation and looks forward to the future research direction of deep learning of basketball sports real-time data

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