Abstract

In this article we present an updated version of a block-wise video motion estimation (ME) algorithm that is intended to be part of real-time frame rate conversion (FRC) software system. As a baseline, we choose a variant of a 3D recursive search (3DRS) algorithm, due to its relative simplicity and known real-time performance potential. We introduce updating of this algorithm, which provides effective multithreaded parallelisation in multicore systems and decreases the number of computations without a noticeable decrease in quality.

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